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The Game
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The Owner Journey
Owners purchase teams using SimWin token. They personalize the team by choosing logos, uniforms and partner with Simwin to create stadiums. Owners shape their team with every decision they make from one season to the next
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League Draft
Owners form their initial teams by selecting players in the league draft
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Weekly Strategy
Owners devise a gameplan and modify their tendencies before each game
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Game Day
Strategy is a key aspect during games and owner decisions cause teams to win or lose
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Player Progression
After each game, owners monitor and direct player progression
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Roster Changes
When the season ends, owners sign free agents and re-shape their team
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College Draft
The last step is adding college players through the draft to inject new life into the roster
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The Player Journey
Players begin their careers in college and can play for up to four college seasons before they enter the league. Customers that acquire college player Virtual asset drops can develop and generate revenue from them. Most player careers are short but top players have opportunities for long careers
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College Players
Players start out in SimWin as members of one of fifty college teams
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Find An Agent
Virtual asset drops allows customers to becomes agents for College or League Players
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College Draft
Strategy is a key aspect during games and owner decisions cause teams to win or lose
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League Player
Once they are in the league, player careers are heavily influenced by team owner decisions
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Progression
Players naturally develop through training and game performance
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Retirement
Most careers last three years or less and only the best players have long careers
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The Customer Journey
Players begin their careers in college and can play for up to four college seasons before they enter the league. Customers that acquire college player rights can develop and generate revenue from them. Most player careers are short but top players have opportunities for long careers
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DFS Tournament
Customers can engage with league games by participating in DFS Tournaments
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Virtual Asset Drops
Drops allow customers to acquire training assets, players and collectibles
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Player Agent
Become a player's agent when you acquire their rights in a drop
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Training
Build your gym and acquire training assets to train your players
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College Draft
Undrafted college players can be trained to make them more appealing to pro teams
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Generate Revenue
Customers earn when their players are drafted by teams, selected in Tournaments, sign sponsorships and more.