The Game
The Owner Journey
Owners purchase teams using SimWin token. They personalize the team by choosing logos, uniforms and partner with Simwin to create stadiums. Owners shape their team with every decision they make from one season to the next
League Draft
Owners form their initial teams by selecting players in the league draft
Weekly Strategy
Owners devise a gameplan and modify their tendencies before each game
Game Day
Strategy is a key aspect during games and owner decisions cause teams to win or lose
Player Progression
After each game, owners monitor and direct player progression
Roster Changes
When the season ends, owners sign free agents and re-shape their team
College Draft
The last step is adding college players through the draft to inject new life into the roster
The Player Journey
Players begin their careers in college and can play for up to four college seasons before they enter the league. Customers that acquire college player Virtual asset drops can develop and generate revenue from them. Most player careers are short but top players have opportunities for long careers
College Players
Players start out in SimWin as members of one of fifty college teams
Find An Agent
Virtual asset drops allows customers to becomes agents for College or League Players
College Draft
Strategy is a key aspect during games and owner decisions cause teams to win or lose
League Player
Once they are in the league, player careers are heavily influenced by team owner decisions
Progression
Players naturally develop through training and game performance
Retirement
Most careers last three years or less and only the best players have long careers
The Customer Journey
Players begin their careers in college and can play for up to four college seasons before they enter the league. Customers that acquire college player rights can develop and generate revenue from them. Most player careers are short but top players have opportunities for long careers
DFS Tournament
Customers can engage with league games by participating in DFS Tournaments
Virtual Asset Drops
Drops allow customers to acquire training assets, players and collectibles
Player Agent
Become a player's agent when you acquire their rights in a drop
Training
Build your gym and acquire training assets to train your players
College Draft
Undrafted college players can be trained to make them more appealing to pro teams
Generate Revenue
Customers earn when their players are drafted by teams, selected in Tournaments, sign sponsorships and more.